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Showing posts from January, 2018
This will serve as the dev blog for my as-yet-unnamed RogueLike game. I originally began the project as a way to increase my knowledge and skill with the C# programming language.  I followed the tutorial for RogueSharp (a C# library to aid roguelike development), located here: https://roguesharp.wordpress.com/2016/02/20/roguesharp-v3-tutorial-introduction-and-goals/ until the end of the tutorial. After I finished it, I realized, I was having fun and learning a ton about C#, and so I decided to continue tinkering. I mentioned the project to my wife, who loves learning about things, and so we took it up together as a thing to work on, look at, and for me to share with her. It doesn't have a name yet, there's no theme set in stone; the only monster in it so far is the kobold from the tutorial but that could change... or it could stay fantasy.  Who knows.  I'm also not sure how far it will stray from strict roguelike conventions; probably pretty darn far though!  For ex